01 · Fact sheet
- Title
- One Neck Ahead
- Developer
- KEPSmakesGAMES, solo
- Based in
- The Netherlands
- Publisher
- Twin Cinder, Istanbul and Zurich
- Genre
- 2D precision platformer
- Engine
- TBA
- Platforms
- PC / Windows via Steam. Steam Deck compatibility targeted.
- Release window
- Q4 2026 Target
- Price
- TBA
- Languages
- English, French, Turkish, Russian
- Controller support
- TBA
- Steam AppID
- 4870100
- Steam page
- store.steampowered.com/app/4870100
- Social media
- TBA
- Press contact
- info@twincinder.com
02 · Description
Short
A precision platformer where you carry your own ground. Place platforms mid-jump and combine them with a wide variety of movement-bending gimmicks. Kid has somewhere to be.
Full
One Neck Ahead is a hand-crafted, retro-styled 2D precision platformer from solo developer KEPSmakesGAMES, published by Twin Cinder. You play as Kid, a small giraffe with an unusually long neck, walking toward the heart of the forest in a story about friendship and loss.
Kid carries boxes. You can drop one at any moment, including in mid-air, and it becomes a platform the instant it lands. Getting across a gap is usually a question of when you let go. From there the game opens up. Boxes run into the forest's other systems and the results stack up, sometimes in ways nobody planned, and working those combinations out is a lot of why you keep going. There is a dog to ride, a goose that snatches boxes clean out of the air, magical portals, and Jeremy from accounting. Every character you meet is a new way to move.
The look is yours to mess with too: swap the colour palette, push the CRT from heavy glow to razor-clean, or randomise it so no two screens match. Accessibility isn't buried at the bottom of a menu here. Infinite jump and a No Death Mode sit on the very first screen, toggle mid-run, and cost you nothing. As hard as you want, as gentle as you need.
03 · History
Being written. The development history goes here once KEPSmakesGAMES and Twin Cinder have settled the timeline. Anyone who wants the origin story before then can email info@twincinder.com and we will answer directly.
04 · Features
- Drop a box mid-jump and land on the thing you were carrying the whole time.
- Movement gimmicks that stack: a dog to ride, a goose that steals boxes out of the air, portals, and a cast where each character is a new way to move.
- Hand-crafted challenges rather than generated levels.
- Swappable colour palettes and a CRT filter you can push from heavy glow to razor-clean, or randomise.
- Infinite jump and No Death Mode on the first screen, toggleable mid-run.
- A wholesome story about friendship and loss, with a cast drawn from real animals in the developer's own life.
- English, French, Turkish and Russian.
05 · Videos
No trailer yet. The announcement trailer is in production. It will be embedded here with a direct download of the source file. To hear about it the day it goes up, email info@twincinder.com and ask to be on the press list.
06 · Images
Key art and Steam store art are by @Janikainen. Everything below is free for editorial use, and a credit is appreciated where it is practical.
Screenshots
Not published yet. The screenshot pack is being put together: eight images at 1920 × 1080, shot across different palettes. Ask and we will send shots from the current build in the meantime.
Key art and store art
07 · Logo & icon
One Neck Ahead
Transparent logo pending. A version on a transparent background is being prepared for layouts that need one. Email us and we will send the current file.
Twin Cinder
08 · Awards & recognition
None yet. The game is unannounced and hasn't been to a festival. This fills in as it does.
09 · Selected articles
No coverage yet. If you write about One Neck Ahead, send us the link and we will list it here.
10 · Request a press copy
Email info@twincinder.com with your outlet or channel and we will send a Steam key once review builds exist. Freelancers and small channels get the same answer as anyone else. Tell us where the piece will run and we will take your word for it.
Embargoes are honoured. If one applies to a build we send you, it will be stated in the email in plain language, with a date and a time zone.
11 · Monetization permission
Twin Cinder allows for the contents of One Neck Ahead to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from One Neck Ahead is legally and explicitly allowed by Twin Cinder. This permission can be found in writing at twincinder.com/one-neck-ahead/press/.
There is no form to fill in and no revenue share. Make the video.
12 · Additional links
- Steam page, where the wishlists live.
- Game page on twincinder.com.
- Twin Cinder, the publisher.
- Terms of use and privacy policy.
13 · About Twin Cinder
Twin Cinder is an independent game publisher working between Istanbul and Zurich. We take on a small number of projects and give each of them the terms it actually needs rather than a house template. One Neck Ahead is our first published game.
More at twincinder.com.
14 · Credits
KEPSmakesGAMES is one person: a Dutch software engineer turned solo game developer. Five years deep in game dev, a game-jam fixture with a stack of top-25 finishes, programmer-artist and hobbyist composer. A devoted animal lover, he puts a giraffe in every game he makes; every animal in One Neck Ahead is a real one from his own life. Design, code, pixel art and music are all his.
@Janikainen made the key art and the Steam store art.
Twin Cinder publishes the game.
15 · Contact
Press and business both go to info@twincinder.com. One inbox, read by the people who run the company, usually answered within a couple of days.
Structured after presskit() by Rami Ismail